Welcome to the On The Ragnarocks, the headquarters of the cyberpunky pixel art point and click adventure Born Ponk, as well as its creators, Insert Disk 22. Born Punk draws inspiration from point and click genre classics like Monkey Island and Beneath a Steel Sky, but strives to bring a lot to the table on its own. We aim to make the game a happy, joyful marriage of old and new.

Not only that, but we also want to put a different twist on the cyberpunk genre. Usually, cyberpunk is dark, almost grim-dark. Comes with the territory, right? Born Punk on the other hand, explores a cyberpunk universe in which all hope is not yet lost. A universe in which humanity is still progressing forward, love and trust still exists, and corporations – despite all their might – have not yet broken the human spirit.

Does this even mean this actually IS a cyberpunk game? You decide. Please join us on a short tour of Born Punk to get to know our game better, and perhaps… just perhaps… to even become a late backer of our baby!

Game Overview:
Born Punk is a sci-fi & cyberpunk pixel-art point & click adventure. The player is in control of three characters, who via dialogues, environmental puzzles and object/inventory puzzles alike progress through the story. Our focus is on providing a fresh take on the cyberpunk genre, by introducing a healthy dose of humour to the genre. We also take pride in the choices and consequences the player will go through, which subtly nudge the story, puzzles and the disposition of other characters in one direction or the other.

The player will explore the slums of the island of Bornholm, corporate glitterworlds, seedy bars and cyberspace itself; meeting some intimidating, some silly, and some outright nutty characters. Last but not least, there’s talking cyber-pirate-cats with tiny little pirate hats in the game. We were told the rest of this synopsis wouldn’t matter, because cyber-pirate-cats with tiny little pirate hats. 

Story Overview:
Bornholm. Today, a quaint island in the Baltic Sea. In 2155, a sprawling metropolis competing with major world powers. Thanks to its space elevator, a technological marvel built by Bornholm’s corporate consortium called ‘The Conglomerate’, few nations on the planet are more influential both in industrial matters and space exploration.

In Born Punk, the player slips into the role of three persons (well, two persons depending on who you ask) living on the island: Eevi, a corporate combat hacker turned bartender down on her luck; Mariposa, the CEO of Bornholm’s biggest corporation; and an android who calls himself Grandmaster Flashdrive.

The three characters have one thing in common: they all, one after another, get possessed by a strange entity of unknown origin and even less known intentions. They must work together – and sometimes against each other – to find out of the nature of that being, what it wants, and why it seems to think that its ‘mission’ is of vital importance for the future of humanity.


  • A classic point-and-click adventure experience: we’re very proud to feature our own distinct style, but we are also definitely influenced by games like Monkey Island or Beneath a Steel Sky and try to please both veteran afficionados of the genre and newcomers alike with a traditional pixel-art appearance and a streamlined, modern approach to game design

  • Movement everywhere: you won’t be feeling like you’re walking through a still life painting; Born Punk’s world is alive and full of animation, soundscapes and little details to discover

  • Choices and consequences: often, it’s possible to approach dialogs and puzzles from different angles. As a result, interactions and dialogues with other characters, the difficulty to overcome certain obstacles, and the results of many actions will vary greatly depending on the player in question

  • Full voice-overs: every character in Born Punk and every line is voiced by professional voice actors

  • Bombastic music: the main theme and various other tracks are composed by Jeff Kurtenacker, composer of Wildstar and choral arranger of World of Warcraft. Jeff is joined by a merry band of synthwave musicians to create a genuine and emotional cyberpunk/sci-fi soundtrack with a nordic twist

  • Let’s be serious, it’s funny: Born Punk is science-fiction with heavy cyberpunk influences; but we’re also boasting a hopeful, often humorous undertone. Point & click adventures without at least a bit of humour are unthinkable to us!

  • A comprehensive universe: there’s lots of background info to read and experience, which gets added to your PDA as you continue to interact with the game world. Lore nerds should be happy about this! Sometimes, in-game lore will also serve as a gameplay mechanic.


Eevi is a former street rat turned combat hacker turned street rat. Dismissed from her old job because of an injury she suffered during an operation, these days, she’s mixing drinks in the Ragnarocks, the bar of her foster father Harald.

Eevi is longing for the corporate life she was once allowed to enjoy. But then, she doesn’t have much time to ponder these things anymore, as she too is infected with the mysterious entity… and for Eevi, the entity shows itself in a very bizarre manner.

Grumpy and chronically depressed, prone to alcohol and drug abuse and with an unhealthy obsession with androids, Eevi is probably the most troubled person in our trio. She’s quite good at pretending nothing’s wrong though. Usually with a gun. Or her cyberclaws. Or with her gun and cyberclaws. Or in cyberspace. Okay, she’s just trouble.



Grandmaster Flashdrive, or ‘Flash’, as his friends call him (he has no friends), is an older-generation android roaming the streets of Bornholm. He has an unhealthy obsession with both 1980s gangsta rap and gaming culture of the late 20th, early 21st century.

Most people perceive Flash as quite annoying, since he likes playing his music loudly, talking loudly, and in general,being – you guessed it, loud. 

Flash gets involved with Eevi because one innocent day, he decides to download illegal rap music from cyberspace onto his brain-drive. Don’t forget, kids, don’t pirate music, because if you do, a strange entity may infect your circuits!

Infection or not, Flash is a good man… person… thing… at heart… uh… servo-motor… uhm… this android thing is complicated.



Mariposa is the CEO of the biggest mega-corporation within the island limits of Bornholm, Mitsotomo. Born and raised on Cuba, Mariposa only recently accepted the post as chief of operations in the Baltic. Many employees ask themselves why she was chosen, rather than someone with years if not decades of experience with local politics and economics.

The stereotypical mega-corp CEO would be an evil, greedy monster, right? Well, not so Mariposa! Whilst she is not able to show it much on the outside, she does care about her subjets a lot. Too much, perhaps, as caring as a concept is considered a weakness in the rough and cut-throat 22nd century.

Whatever infected the three main protagonists, Mariposa got it first… and got it hard. The entity in her head has her body under complete control, forcing Mariposa to literally fight for her life, confined to a little corner of her own mind. Let’s hope she gets out! Or not, in case the entity is actually right about having to control her to change humanity’s trajectory forever.



As should be painfully obvious by now, the game is set on the island of Bornholm, which is a Danish territory IRL. By 2155 – the year the game takes place in – Bornholm has transformed from a quaint holiday getaway with some interesting history to a proper mega-city, governed by a corporate council called The Conglomerate. Most importantly, the island hosts a space elevator; a gigantic construct used to transport goods and people into orbit for a fraction of the cost traditional methods would be able to. This has made the formerly obscure region a hot spot of 22nd century geo-politics. Here’s a little background info:

During the last 140 years, the island of Bornholm unexpectedly became the largest city in Europe. The entire landmass has been urbanized, with few precious natural sites remaining. Even with improbable odds stacked against it, various intertwined factors led to Bornholm’s metamorphosis from dreamy tourist haven to competitive player on the global stage.

The global cooling event of the mid-21st century pushed the first signs of transformation, when expanding polar ice sheets rendered the northern zones of Finland, Sweden, and Norway uninhabitable. Millions of people, even the hardened Sami, migrated to Denmark en masse from the other climate ravaged Nordic regions. Denmark quickly ran out of resources and political willingness to accept refugees on its main islands. Some from this first refugee wave were redirected to Bornholm, all to the dismay of the then autocratic European Union.

Brewing conflicts within western Europe, as well as the inability to deal with the refugee crisis to the satisfaction of its member nations, contributed to the fracturing of the EU two decades later. Mainland Europeans wanting to be far away from political consequences and worries of imminent war, found Bornholm the perfect haven from mainland conflicts without leaving the continent itself. Despite crowding, shortages of goods, and increased poverty, those wishing for a fresh start flocked to the island.

Bornholm underwent another surge in population following the second refugee wave. Russia annexed several countries in an effort to forge a second Russian Empire, and many fled west, away from eastern Europe. Remembering the chaos from the first refugee crisis only five decades earlier, the remnants of the European Union forcefully relocated these refugees to as many isolated regions of Europe as possible, including Bornholm.

The island managed to avoid a complete humanitarian disaster mainly due to the nature of many of the refugees themselves. Well-educated intellectuals, professionals, and laborers alike were all in desperate need of jobs, and various corporations started taking notice. A conglomeration of corporations, the first multi-corporate alliance, formed to urbanize Bornholm and create a proper metroplex out of what many considered a dangerous, chaotic melting pot from two major migration waves.

This corporate conglomeration invested billions upon billions of credits, until Bornholm became one of the richest and most modern cities in Europe. Eventually, the entity entitled ‘The Conglomerate’, which already owned most of the infrastructure, simply bought the island from Denmark. At that point, Bornholm became the first official European corporate state.


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